![]() ![]() The attention to detail and sense of place within the cockpit as you down a group of bombers, scrape through their descending wreckage and evade pursuing fighters can often times impress for a mobile game – but as a console experience, there’s perhaps not enough weight and polish to the entire endeavor. ![]() I found that that the most engaging way to play Sky Gamblers was by opting for the default simulation preset and switching your view to the game’s cockpit camera, which is by far the standout feature for me. There are three control schemes to choose from – two “simulation” presets that offer full control over pitch, roll and yaw, and one casual preset that uses tilt controls for aiming. It’s got a light, arcade feel that – like much of the game – has a distinct made for mobile sense of feedback to it. Excluding the twelve campaign missions, which all come in around 10 to 15 minutes in length, there’s very little else on offer – you can set up a custom game with bots any of the included maps, or jump online for some multiplayer dogfights to unlock more planes – but that’s just about all there is to it.Īs far as the aerial combat itself goes, it’s serviceable but far from what any would consider a simulation. Objectives have a tendency to shift unpredictability as events unravel, and there’s a decent variety of ground, air and sea targets for you to juggle your attention between which serves as a decent emulation of the high-stakes nature of real air combat.Īlthough the game prominently features some of the most pivotal air and sea battles of World War II, you can forget about there being anything in the way of a compelling narrative beyond the already apparent historical significance of these events. Cutscenes for instance, play out as simple camera cuts between planes with dry, single-sentence text boxes jutting into view from the top of the screen. From Pearl Harbor to the Western Front, a respectable amount of work has been put into differentiating the look and feel of each new location from the last, even if there is a slightly dated “mobile” feel to the overall presentation. Once you’re strapped into the cockpit, things get far more intuitive over the course of the games twelve mission campaign. ![]() Thankfully you can at least easily navigate the menus using touch controls, as you would within the mobile version – even though the game never tells you that you can. Sky Gambler’s UI has been barely altered in its transition from mobile to console, and at its best it’s an unpolished, poorly designed relic reminiscent of mid 90’s shareware games – at its worst, it’s borderline unusable thanks to the twitchy implementation of hardware controls used to get between sections. Now, this doesn’t necessarily have to be a bad thing – a couple of well executed free-to-play mobile conversions already exist on the eShop, but there are certain inherent design elements that must be reconsidered in order to appeal to either mobile or console players – UI being one of the most crucial. Sky Gamblers: Storm Raiders 2 is a mobile game through and through. ![]()
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